![]() ![]() The only villagers I could tell apart were the ones I battled alongside during dungeons and other combat-oriented quests. The player controls a party of up to three characters (two townies alongside your hero), each of whom has a unique ability needed to complete puzzles and clear areas. The game is primarily an action RPG, with an expansive map and dungeons to run through. The city-building's blandness benefits Ever Oasis' other main feature, however. Those missions were generally fetch quests, and those shops required constant attendance and restocking - so when I say keeping up with them was "a chore," I mean a chore.įew of these characters you're meant to woo have much in the way of personality, making them all blend together. The cadence of "new visitor, sidequest, new resident, new shop, etc." became a chore. But I grew tired of the repetitive nature of attaining perfect oasis status. It can be fun to take on sidequests from visitors in the hopes of convincing them to take up permanent residence in the oasis. This town simulation is endearing at first, if simplistic. ![]() It's not enough for this oasis to be built the hero must also ensure that it's "perfect" by recruiting as many townsfolk as possible, setting up shops, gardening and holding festivals. A young hero of your design must help a friendly water spirit build up a new village, or oasis, after all the others in the land are felled by a mysterious energy known as chaos. "Basic" covers Ever Oasis on nearly every level, from storytelling to gameplay. But when baked into Ever Oasis, these genres are reduced to their most basic parts - almost always for worse. As a big fan of both adventure games and RPGs, I was at first drawn to that combination. Grezzo's also made some quirky, original action games exclusive to Nintendo eShop.Īs the studio's first big, solo-developed original title, Ever Oasis feels like a mixture of all of these projects. Its president, Koichi Ishii, kicked off his career working on the first three Final Fantasy games and later created the Seiken Densetsu, or Mana, series. The studio was responsible for the Nintendo 3DS remakes of both The Legend of Zelda: Ocarina of Time and Majora's Mask. In fact, its ambition is the biggest thing it's got going for it: It's an action RPG it's a dungeon crawler it's a city-building simulation game.ĭeveloper Grezzo and its staff has helped out on several well-known adventure and role-playing games, a compelling resume when going into Ever Oasis. ![]()
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